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LucidShadowDreamer

60 Game Reviews

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Hahha, I catually think that this is a pretty cool game, although simple. At first I had no idea of what was going on though, so I think you should've had clearer instructions.

Also, I love the graphics. Hoever, I fot bored pretty quickly.

Oh well, good job!

JamesGames responds:

Thank you for trying it, I appreciate your time.

You're absolutely right about needing instructions, I plan on taking it further after the jam is finished. I just started on the 24th and I really didn't give myself enough time to do anything but the bare minimum.

Thanks again!

Aright. I finished the game, with three stars on all levels. As you can see from my score, I ejoyed the game. However, there's a few things I want to mention.

Since this game has so much potential, I would have considered making the first levels... No.. Actually adding a few levels before your first levels, apart from the tutorial, that would be slightly easier. I too made a game for this Stencyl Jam (thanks for playing it, btw), and I know that other people won't be as used to the physics/gravity as you, as the developer are. So a few more introductionary levels would have been nice. Also, If possible, I'd have liked if the levels restarted slightly faster after you fly off screen, since at least for me, this happened often. That is just a personal preference though.

You did a really good job with the medals in this game, btw!

Most of the level design was pretty good, although I would have changed the order of some of the levels. However, I've got no examples of such levels anymore; it's not a real issue.

The grafics, are perfect.

I, again, personally, would have liked it if the gravity switched slightly faster when you press one of the 'wads' buttons. As of now, you sometimes had to be very exact, so I'm thankful for my fast reflexes.

Finally, and this is something I almost never say, I think you should have chosen a nother song for this game. Don't take me wrong, I enjoyed the song at first. The issue I have is that the loop is kinda short, and above that, it's extremely repetitive. Also, I would've liked seeing who made the music, or if you made it yourself. Good choice for including a mute button though.

Thanks for a fun gaming experience, and I wish you luck in the contest!

Sorry for not writing a longer review!

However, this game is pretty awesome. I like the art style, and even if I've seen more original gameplay, I must say that this was a very enjoyable game, and it was addicting for a litle while, at least 'til I beat the game normally.

People have probably mentioned these things already, since I haven't read the other comments, but...

- Some of the enemies will kill themself randomly by jumping of roofs.

- When you're precisely on the corner of a building, you'll character will shake a bit, as will the enemies (they somtimes get stuck there too).

- I can't point out where, but at the end of one level I couldn't progress to the next one, until I backed a bit to the left and tried switching to the new scene again, when it worked. This might not be a common issue.

Good luck in the contest!

Yup. One can tell that you're a more experienced game maker than most of the other contestants :D
I think you might very well win one of the prices :p
Good job, and good luck, Wiesi!

Surprisingly entertaining...

Love this. I wonder why this got such a low score, compared to the other games in the series... I gave this the score I think it deserves ;)

Well, this was thought provoking. I liked how you made it so that you had to play a while before you realized what the title of the game stands for.

I found a minor bug: The second time you see the tree, where the character only says something along the lines of "a beatiful tree". In that scene, if you turn back midway, and walk all the way to the left, and then try to walk to the right again, you're stuck. I tried this twice, so I'm sure ;)

Anyhow, great story, although short, and good choise of music!

dylan responds:

Thanks a ton for noting the problem, should be fixed now, and thanks for the kind words, as well!

Alright, here's a review.

It's a fun game, and it is indeed addicting. The graphics were appealing, and the music was fitting.
The gameplay was entertaining, although difficult at some parts. As many have mentioned, the sliding made some things difficult, even if I think it was a good element. I think the problem is that you have to be quite nitpicky with your jumps at times, and the sliding makes that even more challenging.

Also, those blocks you could move were at times annoying; if you don't know exactly how much force to apply, they might end up in the wrong place, causing you to have to restart.

You probably already know this, but at the part with the two bats, where you can get the Gingerbread Man, there are a few bugs/glitches. As you mentioned in the description, one can get trapped in tiles. Well, I had two similar things happen to me. 1: I was suddenly inside a tile, but could jump out with ease. 2: I fell trhough the wall at the right, all the way down to the lava where I died. I don't know what's causing this, so I can't help you fix this.

Speaking of falling...
I'm guessing you based the checkpoints on the height of the screen at which the character was located when it died/restart was pressed? If so, I have a suggestion (nothing you have to do):
You see, at several occasions I accidentally fell down almost all the way to the bottom. This, as you probably know, also resets some checkpoints, which could be quite irritating.
My suggestion is that you make it so that when a checkpoint is reached, one can not go back to a previous checkpoint. Of course, you could still manually go down, but if lets say, you die or restart is pressed, you go back to the highest checkpoint. This should be somewhat easy to do, if you use a number based game attribute (or a normal attribute, since this seems to be only one big scene).
It's just a suggestion though :D

Lastly, I have a few questions XD

I'm also currently trying to make a game on Stencyl, and I'm about halfway through. I noticed that you still had the Stencyl spash screen, which suggests that you're not using the "pro" version (or are you?). I also noticed that you had the Newgrounds play button, and with adds. I would be very grateful if you told me how to set up Newgrouds adds, and whether or not one has to have the payed version of Stencyl to do so, or if you have to be sponsored by Newgrounds?

I'm also having a though time trying to understand how you set up badges in the game, but I'll probably be able to figure that out myself :p

Anyhow, I'd be happy if you replied!

This was an entertaining game, and it's definitely the best one that has been submitted for the Stencyl Jam 2014 so far, imo!

Alright, I played the first 5 levels of this game (AND I BEAT THEM ALL WITH A MOUSEPAD).
I might return for the rest later.
It's definitely not a bad game.
The graphics are of course not the best, but they are quite cute, so you can definitely enjoy the game nonetheless. (Got to love how those bird-enemies look. Btw, the enemies were the most dangerous creatures in this universe; I died like a million times.... Don't play this with a mousepad...).
The music however, is the best. Step is the very reason I came here in the first place :p

Gameplaywise, I'd say this is a pretty difficult game; it takes practise to 'master' the ball's movement. Mainly, this game was very smooth. However, at some parts things became a bit nitpicky, imo.
Even the puzzles were challenging at some points, which is a good thing. I also liked the way you introduce a new item, and thus a new game element in every new level.

This was without a question a pretty original game, so I liked that as well. Of course, since it's a ball/platform game, it bears some resemblance to the pretty old game wOne, if you've heard of it (especially in level 3). Then there's level four, where "Automation" is featured. I think that its structure actually is pretty similar to that of "Slippery Climb" from the Crash Bandicoot game :p

I could go on for ever in this review if I wanted to be picky, but there's no need for that.

Overall this was a good game, and good job winning that award ;)

PianoGamer responds:

Thanks. The difficulty was one thing I would have liked to tweak, but the guy I had some plans to work with on that vanished. I spent most time on physics/AI/designing levels with NURBS curves so I was happy enough the be able to include the difficult challenges I wanted, what's needed though is a lot more easy content before starting with the challening stuff, but it would be a bit boring without more interesting visuals etc. The judge of the competition said with some more graphics design it could release commercially and whatnot, but it's not very graphically optimized and the guy I mentioned who disappeared was going to make graphics, so for now I just released like this. I might expand on this later but I am also busy with university and I will probably make easier game (easier to make) before looking into this again.

I exist. That'd pretty much be it. Pictures made on Paint.NET (getpaint.net) and Apophysis 7X.

Age 29, Male

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Joined on 12/23/13

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